![]() ![]() Reports from players on the subreddit and on YouTube suggest that was definitely the case in the beta. Those concepts are still intact in the new game, but the rate at which you normally receive upgrades and upgrade materials could be skewed toward getting you to pay up. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.All of Diablo Immortal's microtransactions (expertly explained here) touch on the aspects of the series that used to be all about how you use your time and the risk/reward of attempting higher level dungeons. Subscribe to my free weekly content round-up newsletter, God Rolls. It’s a strange gaming saga that continues to have weird little caveats like this one, but we’ll see how it performs in the long term for Blizzard, and whether all this is worth it.įollow me on Twitter, YouTube, Facebook and Instagram. Blizzard has already promised that Diablo 4 will not be monetized like Immortal, but to say Blizzard has developed something of a trust problem among fans is an understatement. Blizzard seems to be shifting its public focus to Diablo 4, as early private tests are starting, and we could see some more open ones soon enough. ![]() So, this appears to be the plan, change essentially nothing despite all the initial anger, let the players who want to dive into the unforgiving gacha economy keep spending, and don’t overly promote the game (at least in the West), lest they draw more ire. Game director Wyatt Cheng, after initially defending its monetization at release, has not tweeted anything meaningful about it in nearly two months, other than to retweet a recent announcement that Immortal had hit 20 million installs a couple weeks ago. For Blizzard’s part, their current strategy with the game seems to be pretty heads down, letting those who like it/are addicted to it continue to play and spend, and they have not pulled back any of the main monetization issues that people had with the game at launch. ![]()
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